Imperial Alliance & CLAN ANGELKNIGHTS



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Imperial Alliance & CLAN ANGELKNIGHTS

Imperial Alliance & CLAN ANGELKNIGHTS

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Imperial Alliance & CLAN ANGELKNIGHTS

THE INFORMATION HUB


    DarkComet's Ogame build for dummies Part2

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    DarkComet


    Posts : 3
    Join date : 2012-04-27

    DarkComet's Ogame build for dummies Part2 Empty DarkComet's Ogame build for dummies Part2

    Post by DarkComet Tue Oct 04, 2016 7:16 am

    Metal 16; Crystal 14; solar 16, 17; deut 13; energy 8
    Plasma 1; impulse 4; combustion 7; shields 1-6; weapons 3-6; armour4,5,6
    Metal 17; crystal 14; deut 14
    Robotics 5,6
    M store 4,5; C store 3,4; D store 3
    Build up colony no. 2 with same resources and facilities as above
    D store 4; shipyard 5,6
    Astro 4,5; impulse 5; armour 7
    Robotics 7
    Crystal15; deut 15; solar 18; plasma 2,3; Shields 7;
    metal 18,19; solar 19; fusion 8; plasma3
    metal 20; solar 20; crystal 16; robotics 8
    M store 6; C store 5; D store 5; research 7; missile silo 1,2
    Astro 6,7
    Metal 21; crystal 17; fusion 9; deut 16
    shipyard 7; combust 8,9; plasma 4,5; espi 5,6
    solar 21
    Metal 22;
    (drop original homeworld and recolonise, build up the same as above)
    crystal 18; solar 22

      Current date/time is Fri Mar 29, 2024 4:00 am